Same general observation as Donut_Worm; I'm using the Oculus Rift, and it feels incredibly hard to do anything. As if our character was very weak.
On my gameplay, the ringing alarm when time runs out is incredibly loud and annoying. Scores aren't saved if they are under the required threshold.
Hitting but not breaking the triangle in the Ninja mode doesnt provide points, which is frustrating; I managed to hit the required 20 triangles onces, but since I only broke less than half, it didn't count. Now I can understand that not breaking them doesn't yield as much points but it should at least provide something.
Thanks mate. We've uploaded a new build which optimised for Oculus Rift controller, better grabbing, much easier to unlock the shooting minigame, and fixed the alarm volume. For the Ninja game, it's meant to hit the nodes hard to break it for scores, won’t be fun enough if too easy :)
Thanks for your comments. We made this build based on VIVE and noticed that it's harder to throw balls when using Oculus, and we will optimise it. Cheers :)
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This game is like how not to do a carnival games in VR. I don't recommend it
Please delete this
Doesn’t go into VR. Oculus Quest Link.
Same general observation as Donut_Worm; I'm using the Oculus Rift, and it feels incredibly hard to do anything. As if our character was very weak.
On my gameplay, the ringing alarm when time runs out is incredibly loud and annoying. Scores aren't saved if they are under the required threshold.
Hitting but not breaking the triangle in the Ninja mode doesnt provide points, which is frustrating; I managed to hit the required 20 triangles onces, but since I only broke less than half, it didn't count. Now I can understand that not breaking them doesn't yield as much points but it should at least provide something.
Thanks mate. We've uploaded a new build which optimised for Oculus Rift controller, better grabbing, much easier to unlock the shooting minigame, and fixed the alarm volume. For the Ninja game, it's meant to hit the nodes hard to break it for scores, won’t be fun enough if too easy :)
Thanks for your comments. We made this build based on VIVE and noticed that it's harder to throw balls when using Oculus, and we will optimise it. Cheers :)